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1 5 mins 1 yr

The Skullcandy Dime is simply designed, the earbuds are small and therefore ultra-compact. This also applies to the case, which can be fixed to a keychain via a lanyard. The compactness is also reflected in the weight, with 28 grams the case is very light.

The case is closed by a magnet, which ensures that the headphones do not fall out.

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Due to the compact design, the headphones sit very well and firmly in the ear. The first ear tips (at least with me) fit well and don’t press. Although the headphones do not have active noise cancellation (if you want to have any of Skullcandy with ANC, you can read my test for the Indy ANC), the TWS shield scans a lot of noise due to the fixed seat.
What convinces me most about the price is the sound and that is the most important thing. Despite the small size, the headphones have good tuning, but according to the brand the bass is slightly emphasized.

But when listening to music, it doesn’t matter. The bass itself looks strong and goes into the depths. With such cheap headphones outstanding and especially with hip-hop and pop songs, this leads to a pleasant listening experience. At higher volumes, however, noise noises can be heard in the heights. There were no problems with the phone, my interlocutors could understand me well. For the price, however, the sound experience is impressive.

The headphones offer few features, but this is also according to the price. However, the headphones can be controlled via a button on the TWS. A single press on one of the two TWS stops or starts the music or takes a call or ends it. A short hold jumps on the right to the next title, on the left side a title back. Double-pressing can reduce or increase the volume. The voice assistant (i.e. Siri or the Google Assistant) can be started by pressing it three times.

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The operation works very well, but the pressing is sometimes difficult. Either the headphones are pressed into the ears or I have to hold the headphones. At least this makes the input accurate, for touch surfaces, incorrect input is usually present. IpX4 also protects the TWS against all-around splash water (sweat). So it’s suitable for sports.

The connection is via Bluetooth 5.0, which ensures a very stable connection. I didn’t have any cancellations during my trial period of about two weeks. The headphones are powered up into a pairing mode after the first charge and removal from the case, and the headphones are then displayed in the Bluetooth settings. These can be switched off by pressing the button on the TWS for a long time or by inserting them into the case.

The headphones support both stereo (both headphones) and a mono mode (only one). Until now, this has not been taken for granted with cheap TWS.

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The battery is probably the biggest criticism for me. The headphones last only about three hours (and a few minutes), which was quickly over at many video conferences. The case also charges for about an hour, thanks to an outdated micro-USB cable. This is included but is relatively small. In this case, the headphones are recharged about 2 1/2 times, resulting in a battery life of 11 1/2 hours.

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Unfortunately, the Skullcandy Dime still relies on the old Micro-USB standard, the Skullcandy Dime offers a lot for just £29.99. They are small, light, and therefore very compact, with me, the headphones also sit very well and shield a lot of noise. The sound is very good for comparatively cheap headphones and thanks to the buttons on the headphones a detailed control is also possible. However, the battery suffers from compactness, with three hours of battery life, long video conferencing is not possible (without charging in between). The connection remained stable, only for a lot of movies to watch or mobile gaming missing the audio codecs with low latency.

But if you want cheap and wireless headphones for listening to music or just very compact earbuds, the Skullcandy Dime offers attractive TWS

TNC Score

4.1/5.0

One thought on “Review of the SkullCandy Dime earbuds (TWS)

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